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Perrian
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Post subject: 1.2 Changes - Smuggler Posted: Thu Apr 12, 2012 8:17 am |
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Joined: Tue May 11, 2010 2:01 pm Posts: 1366 Location: Austin, TX
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Smuggler General Dirty Kick can now be used while moving. Players can now "Crouch" (but not roll into cover) while immobilized. Smugglers can no longer be pushed out of cover via the "cover integrity" mechanic, which has been removed from the game. An issue that could cause XS Freighter Flyby to interrupt duels has been addressed. Gunslinger Due to changes to the Gunslinger skill trees, Gunslingers have had their skill points refunded. Flourish Shot now additionally inflicts trauma, reducing all healing the target receives by 20% for 9 seconds. Saboteur Hot Pursuit has been redesigned. It is now located in Tier 4 of the skill tree and makes Quick Shot cost no Energy for 6 seconds after leaving cover. Incendiary Grenade has been improved. It now deals more of its damage in the first few seconds and snares affected targets. If the initial hit strikes a target affected by your Shock Charge, that target is stunned for 2 seconds. Pandemonium is now located in Tier 2 of the skill tree. Sabotage's range has been increased to 60 meters. Shock Charge now resets its cooldown if the target is defeated while under its effects. Sharpshooter Burst Volley has been redesigned. It now triggers from dealing damage with blasters and increases Alacrity and Energy regeneration for 10 seconds. This effect cannot occur more than once every 30 seconds. Deadeye is now a 3-point skill that provides the same overall effect. Holed Up is a new 2-point skill located in Tier 6 of the skill tree that reduces damage taken from area attacks by 60% while Hunker Down is active. This change allows the Sharpshooter to remain in cover more often in situations that force other classes to rapidly change locations. Snap Shot's tooltip now correctly mentions that its effect cannot occur more than once every 6 seconds. Functionality has not changed. Dirty Fighting (Gunslinger) Bombastic now correctly requires Shrap Bomb. Hemorrhaging Blast no longer has an Energy cost. Hold Your Ground's cooldown reduction for Pulse Detonator has been reduced to 2.5 seconds per point. Holdout Defense now increases Blaster Whip damage by 4% per point. No Holds Barred now increases critical chance by 1% per point. Reopen Wounds now increases the critical chance of Wounding Shots and Speed Shot by 4% per point. Wounding Shots now costs 25 Energy (down from 30). The weapon damage component of this ability has been reduced by approximately 15%, but bleeding damage remains unchanged. Nice Try is a new Tier 6 skill that reduces damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed). Quick Getaway has been replaced by Hold Your Ground, which additionally reduces the cooldown of Escape.
Scoundrel Due to changes to the Scoundrel skill trees, Scoundrels have had their skill points refunded. Back Blast now has a 12-second cooldown and deals approximately 5% more damage. Diagnostic Scan's tooltip now displays the full amount healed over its duration. Shoot First now has a 7.5-second cooldown. Tranquilizer now gives an appropriate error message if used on Droids. Upper Hand no longer triggers a "laugh" sound effect when it occurs. Sawbones Emergent Emergencies now additionally increases the maximum stack limit of Upper Hand by 1. Healing Hand now also increases the duration of Upper Hand by 2 seconds per point. Homegrown Pharmacology now additionally reduces the Energy cost of Kolto Cloud by 2 per point. Kolto Cloud has been rebalanced. It now has a 15-second cooldown, heals over 6 seconds, and heals for approximately 10% more than before. Patient Studies now additionally increases the speed at which Diagnostic Scan channels by 15% per point. Scrapper Brawler's Grit is now a 2-point skill. Flanking is a new 1-point skill located in Tier 3 of the skill tree. It reduces the Energy cost of Back Blast by 5. K.O. no longer experiences a delay in its knockdown effect. Sawed Off now increases the damage dealt by Back Blast. It is now located in Tier 5 of the skill tree and requires Flanking. Sucker Punch now costs 10 Energy (down from 15) and deals approximately 10% less damage. Turn the Tables has been redesigned and is now a 2-point skill. It no longer increases damage dealt to bleeding targets, but increases the Energy gained by Pugnacity and the damage dealt by Sucker Punch and Flying Fists. Underdog no longer increases Energy gained by Pugnacity. This effect is now part of Turn the Tables. Dirty Fighting (Scoundrel) Hemorrhaging Blast no longer has an Energy cost. Holdout Defense now increases Blaster Whip damage by 4% per point. No Holds Barred now increases critical chance by 1% per point. Nice Try is a new Tier 6 skill that reduces the damage taken from periodic effects and gives Vital Shot and Shrap Bomb a chance to apply a weaker version of the same effect when they end (even if they are cleansed).
Quick Getaway has been replaced by Smuggled Defense, which additionally reduces the cooldown of Escape.
_________________ Captain Zeece / Sgt. PerrianOrder of Sixty Six WebmasterGuildmaster for The Exiled Lords Co-host of Geekhead Radio look me up on Twitter, Google + or Facebook - Clayton Havens
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