Antonna and Deanna, AKA “The Twins,” are a package deal. They prefer to work as bodyguards but also handle other “issues,” if you have the euros. Two tough, merciless, and scary-competent ladies to stand between you and whoever wants to ice you this week. Today, I introduce the older sister, Antonna.
The Twins, second-generation (or maybe third) Edgerunners, were about 10 when the Fourth Corporate War ended, and pretty much grew up on the Street. Even though Mom and Dad were fond of their girls, they were busy finding and carrying off netrunning gigs. Especially after the DataKrash, when netrunning couldn’t be done from the comfort of one’s home, Antonna and her sister had to fend for themselves many days or even nights.
Theoretically, they were either being homeschooled or attending whatever school might be in their current neighborhood. In paractice, like many non-Corp kids, they were running the streets much of the time. Often because Antonna, “the Responsible One,” was chasing down her sister, to keep impulsive Deanna out of trouble. By the time they were in their midteens, The Twins were 100% on their own, after their parents didn’t return from an ill-advised attempt to break into the Old NET.
Continuing the childhood pattern, Antonna is still the more sensible, calm, and collected of the pair. (She may ask a question or two before shooting – if you haven’t annoyed her.) It’s she who talks to the fixers and clients they send and does much of the planning. When necessary, she keeps the more volatile and reckless Deanna in line. In addtion to freelance gigs, The Twins have a steady job as Security Officers for Trauma Team.
Growing up, neither of them cared for the Famine part of their parents’ “feast or famine” 100% freelance lifepath. Working with Trauma Team between their freelance gigs means they have enough euros for a half-decent lifestyle, some partying, and the tools and toys of their trade, even when they need to lay low or heal up.
The Twins have never outgrown the childhood game of pretending to be each other. They swap clothing, hairstyles, and makeup styles irregularly. If they don’t want you to know who is who, it’s going to be hard to tell them apart. Another “game” of theirs is pretending to be much closer to cyberpsychosis than they are. (As a matter of fact, they are both nowhere near cyberpsychosis.)
With their parents dead, the only “family” Antonna has besides her sister is the Medtech Tag, whom they informally adopted as a “cute mascot” when Tag was a streetrat orphan, to everyone’s surprise. The women, with good intentions but little clue how to parent, alternately avoided and repeated their parents’ mistakes, until Tag was apprenticed. Since then, they have had Tag patch them up after some jobs and recruited her for others.
Description: Antonna is a tall (about 6’2), muscular woman aged 30 or so, with relatively pale skin. Beneath her helmet, she favors longer hair in brighter jewel colors. (Unless she’s pretending to be Deanna, so who knows.) She’s slightly taller and heavier than her twin, but not enough most people notice.
RTG-CPR-Antonna PCDesign and Play Notes: Antonna and her twin were deliberately created with differing personalities and skillsets, but there is enough overlap (and Acting ranks) that they can carry off their switches. At least until the firefight starts.
If Antonna is a PC in your game, Deanna can be a recurring NPC – who might become your player’s new PC, if Antonna buys it. It’s also possible that two players might each take one of The Twins. I don’t recommend letting anyone play 2 PCs, unless running multiple PCs is the norm in your group. Either or both of The Twins can, of course, be NPCs.
Change around the clothing, bio, cyberware and anything else to make Antonna your solo. Just remember, she’s even tougher than she looks. Tag can of course be replaced in Antonna’s lifepath with a PC or NPC from your campaign.
Artwork: © 2021 Linda Whitson (Me)
Disclaimer: “Antonna, Cyberpunk RED Solo” is unofficial content provided under the Homebrew Content Policy of R. Talsorian Games and is not approved or endorsed by RTG. This content references materials that are the property of R. Talsorian Games and its licensees.
Linda Whitson
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