It’s back to the Galaxy Far, Far Away this week in Astral Projections! A while ago, my son and I watched the Clone Wars Season 4 opening story arc, Water War/Gungan Attack/Prisoner, which takes place on Mon Cala (aka Dac). I am always intrigued by Star Wars underwater technology and creatures as I SCUBA dive and have a degree in Zoology.
Aqua Droid [Minion]
Characteristics
Brawn 3
Agility 3
Intellect 1
Cunning 1
Presence 1
Willpower 1
Skills: (Group only) Gunnery, Ranged (Heavy)
Talents: none
Abilities: Droid: (Does not need to breathe, eat or drink and can survive in vacuum and underwater; immune to poisons and toxins); Underwater Optimized (Never suffer movement penalties for traveling through water; always suffer movement penalties and take 1 Setback to Agility checks made out of water)
Equipment: Heavy Blaster Rifle (Ranged [Heavy], Damage 10, Critical 3, Range: Long, Auto-fire, Cumbersome 3); Grenade Launcher (Gunnery, Damage 8, Critical 4, Range: Medium, Blast 4, Limited Ammo 4)
Soak: 7 Defense (ranged/melee): 0/0 Wound Threshold: 5
Aqua droids were commonly deployed by the CIS on watery worlds during the Clone Wars, notably Kamino and Mon Cala/Dac. In addition to their underwater adaptations, they were quite tough, unlikely to be destroyed by one or two hits from personal scale weapons, in spite of their appearance. However, those same underwater adaptations made them awkward out of the water, making them easier to defeat. Like several other battle droid models, their loadouts were easily changed by replacing a weapon arm.
Design/GM notes: These are intended to be suitable opponents for starting characters, so their loadouts and weapons are less powerful than in the TV show. If you think your party can handle tougher droids, feel free to upgrade their weapons.
Credits: My player and sometime co-GM, Empty Bacta Tank, provided feedback and technical editing.
Linda Whitson
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