Astral Projections – Gelatinous Cube Monster for Genesys

© Wizards of the Coast

The Xenobiologist is back with more oozy fun for your Genesys fantasy games. PCs, if you listened to your grandparents and the rest of the retiree adventurers down at the tavern, you already know to beware of brightly polished, sparkly clean dungeon corridors that look like they were overran by a 10,000 strong army of maids and streetsweepers armed with +20 brooms. But your elders also boasted about the treasures they found in Gelatinous Cubes – armor, coins, weapons, even some magical goodies.

© Wizards of the Coast

GELATINOUS CUBE [Rival]
Non-sapient Fantasy Monster

Characteristics
Brawn 4
Agility 3
Intellect 1
Cunning 2
Willpower 1
Presence 1

Skills
Brawl 3
Perception 3

Abilities

Gel Physiology: Gelatinous Cubes are transparent, adding 2 Setback to Perception checks to detect one, or 1 Setback if they contain items, creatures, and/or characters. Anything inside the Cube is considered to have Cover (Genesys, p. 110).

Envelop: The Cube may use both its Maneuver and its Action to Envelop a creature or creatures in its path. Enveloped creatures take 9 Wounds immediately and each round thereafter. They are also considered to be suffocating. Characters and creatures who succeed at a HARD Agility check are shoved aside rather than Enveloped. To escape, succeed on a HARD Brawn check as an Action, to escape to Short range. Another character within Engaged range of the Cube may attempt to pull an Enveloped character or item out, with a successful HARD Strength check, and takes 9 Wounds.

Limited Senses: Perceives out to Medium range via unusual senses, but lacking “normal senses.”

Silhouette 3

Soak: 6 Defense (m/r): 0/0 Wound Threshold: 25

Equipment: Gelatinous Body (Soak +2); Pseudopod (Brawl, Damage [per Acid Rating 5, Genesys, p. 111], Short range, Critical 3)

Design & Play Notes: The Gelatinous Cube is what I think of first when I read about D&D Oozes, which is a little ironic, since they are the least, well, oozy of the Oozes. The Pseudopod damage is based on “Fire, Acid, and Corrosive Atmospheres” from Genesys, pp. 111-112. I opted to make Cubes Rivals, since they are so large and can do so much damage, potentially keeping a whole party occupied, if not engulfed. So, GMs, get your dungeon squeaky clean with this classic fantasy RPG monster!

 

 

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Linda Whitson

Contributing Writer & Copy Editor at D20 Radio
Linda Whitson is a long-time RPGer, amateur musician & artist, & an officer in the Rebel Legion Star Wars costuming club. Linda met her husband in an AD&D game and they have 2 teenagers, an anime fangirl daughter and a son who plays on his university's quidditch team. She is the Lead Mod of D20 Radio's forums and Copy Editor for the blog. Linda can be reached at GMLinda@d20radio.com

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2 Comments

  1. Great work. Maybe change the D&D terms (Dexterity, Strength) to Genesys terms like Coordination (Agility) and Athletics (Brawn) ?

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