Astral Projections – Rathtar (D&D 5e)

© Disney/LucasFilm

Yet another beastie for your RPGing pleasure.  “What the —-? What were you thinking, GM Linda? Converting a Star Wars monster to D&D…Why?” Because every DM knows you can’t have too many tentacled creatures to populate your dungeons and make your PCs earn their treasures and XP! Plus, it seemed like a fun way to improve my skills with 5e. Thanks to Empty Bacta Tank for feedback and some Challenge Rating advice.

 RATHTAR (CR 15)

Game: D&D 5e
Type: Beast
Alignment: Unaligned
Size: Huge (15’x15′)

Strength 20
Dexterity 12
Constitution 20
Intelligence 1
Wisdom 9
Charisma 8

Armor Class: 13 (Natural Armor 12)
Hit Points: (15d12 + 75) = 172
Speed: 20’/ Climb 20′

Sense: Passive Perception -1

Languages: None

ACTIONS
Multiattack: The rathtar makes 2 tentacle attacks, each of which it can replace with one use of Fling.
Bite: +10 (Damage 2d6 + 20)
Tentacle: Melee Weapon Attack: +17 to hit, reach ft., one target. Hit: 3d6+10 bludgeoning damage, and the target is Grappled (escape DC 18). Until this grapple ends, the target is Restrained. The rathtar has 2 feeding tentacles, each of which can grapple one target.
Fling: One Large or smaller object held or creature Grappled by the rathtar is thrown up to 60 feet in a random direction and knocked Prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 18 Dexterity saving throw or take the same damage and be knocked Prone.

 

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Linda Whitson

Contributing Writer & Copy Editor at D20 Radio
Linda Whitson is a long-time RPGer, amateur musician & artist, & an officer in the Rebel Legion Star Wars costuming club. Linda met her husband in an AD&D game and they have 2 teenagers, an anime fangirl daughter and a son who plays on his university's quidditch team. She is the Lead Mod of D20 Radio's forums and Copy Editor for the blog. Linda can be reached at GMLinda@d20radio.com

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