For the Love of Cthulhu Mess With Sanity Through Pushed Rolls
I ran a Call of Cthulhu game recently on startplayinggames.com. The Keeper screen is still on my desk. The printouts of my original module are […]
I ran a Call of Cthulhu game recently on startplayinggames.com. The Keeper screen is still on my desk. The printouts of my original module are […]
In Call of Cthulhu’s A Time to Harvest the writers present an alternate final encounter for Lore Keepers who are using the Pulp Cthulhu rule […]
I ran three games at Virtual GaryCon this weekend and became aware of some things that Subconscious Garrett had known for a long time. […]
As Game Master it’s vital to not think of every player as identical. They don’t have the same abilities. They don’t have the same level […]
I run my Star Trek Adventures game via Discord and Roll20. I have players from all around the world who participate. It would be really […]
As the gamemaster for a Star Trek Adventures roleplaying game, it’s important to recognize the different styles the players gravitate toward. Then, it’s your job […]
H. P. Lovecraft and Robert E. Howard co-wrote a story. Lovecraft’s section ended with the protagonist learning a truth about the Cthulhu Mythos and promptly […]
Call of Cthulhu’s A Time to Harvest, written by Brian M. Sammons, Glynn Owen Barrass, with Mike Mason and Lynne Hardy, has its investigators primarily […]
I’ve seen multiple times on the Star Trek Adventures’s forum the revelation that players do not want to play Counselors. There may be a stigma […]
When 7th Edition of Call of Cthulhu came out, Chaosium created a new organization called the Cult of Chaos. The goal was to unite Cthulhu […]
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