Murmurs From the Q Continuum: Build Communities Through Space Stations
The new Star Trek Adventures Players Guide has rules for creating civilian PCs – characters who aren’t in Starfleet. This includes characters like Quark, […]
The new Star Trek Adventures Players Guide has rules for creating civilian PCs – characters who aren’t in Starfleet. This includes characters like Quark, […]
When running a Call of Cthulhu game, we want our players to go too far, to discover forbidden lore… to even cast spells. Learning […]
A hyperintelligent nebula-sized swirl of gas tries to communicate with the crew. Modifications need to be made to the engines in order to handle the […]
In Star Trek Adventures, when a player attempts a roll, and a d20 comes up a natural 20, bad things happen. These bad things are […]
Initially, there was one God who loved His people. Over time the people turned to God and challenged Him, asking Him to prove His power. […]
If you want to have a session where everything’s taken to the extreme, then look no forward than your narrator, Q, to work into your […]
Dungeons and Dragons’s VanRichten’s Guide to Ravenloft and Conan: Adventures in an Age Undreamed Of’s Book of Skelos explores different genres of horror. From […]
There are two modes of Call of Cthulhu: Classic and Pulp. In Classic, you play everyday people, called Investigators, who get swept up in mysteries […]
This week I present you with a full adventure to challenge your starship crew with. It’s a tale set during The Next Generation era and […]
Hello, evolved gorillas. It’s Q again to discuss the intricacies of Modiphius’s Star Trek Adventures. Last time I teased you with starship combat. Instead of […]
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