Astral Projections – Nightfall for Mutants & Masterminds 3e
NIGHTFALL Concept: Darkness Powers Power Level: 10 (150pp) Defenses: Dodge +9, Parry +9, Toughness +10, Fortitude +8, Willpower +8 Abilities: STR 1; STA […]
NIGHTFALL Concept: Darkness Powers Power Level: 10 (150pp) Defenses: Dodge +9, Parry +9, Toughness +10, Fortitude +8, Willpower +8 Abilities: STR 1; STA […]
“Force Wizard” is my series on the Force powers in Fantasy Flight Games’ Star Wars RPG lines. It is primarily aimed at new players/GMs, and […]
“Try Before You Buy” is an occasional segment of Astral Projections. It spotlights free (or nearly free) supplements, quick-start rules, and modules for various RPGs. […]
Last month, I took a look at the MCU Flerken alien, with Mutants & Masterminds 3e stats, here. Today, I offer a version for Genesys. […]
“Try Before You Buy” is an occasional segment of Astral Projections. It spotlights free (or nearly free) supplements, quick-start rules, and modules for various RPGs. […]
“Try Before You Buy” is an occasional segment of Astral Projections. It spotlights free (or nearly free) supplements, quick-start rules, and modules for various RPGs. […]
“Force Wizard” is my series on the Force powers in Fantasy Flight Games’ Star Wars RPG lines. It is primarily aimed at new players/GMs, and […]
(I am dedicating this “lecture” to a feline who brightened our internet surfing with glares, not smiles—Grumpy Cat.) Welcome back to Xenobiology 101. Today, we […]
“The 2-1B Is In” is an occasional segment focusing on various aspects of healing and medicine in Fantasy Flight Games’ Star Wars RPG. Today, for […]
“Force Wizard” is my series on the Force powers in Fantasy Flight Games’ Star Wars RPG lines. It is primarily aimed at new players/GMs, and […]
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