While not necessarily leaders of the Rebellion, one would be hard pressed to find two members who were more instrumental in preserving its very existence. Both Wedge Antilles and Biggs Darklighter were part of Luke Skywalker’s final attack run that destroyed the first Death Star at the Battle of Yavin. They did their job of running interference against Darth Vader’s TIE Fighter in the trench. Wedge survived to become a prominent figure in the Rebellion and later the New Republic as the commander of Rogue Squadron. However, Biggs ended up giving his life to protect his childhood friend in that trench, buying Luke precious seconds to continue on his attack run.
There is nothing overly fancy about either of these builds. These men were both fantastic pilots even by the standards of great pilots, both of them at home in the cockpit of whatever vehicle they were given. While they may not necessarily pose much of a threat on foot, they can give even Pilot characters a run for their money when they get behind the stick.
Wedge Antilles [Nemesis]
Brawn 3
Agility 4
Intellect 3
Cunning 3
Willpower 3
Presence 4
Wound Threshold: 15
Strain Threshold: 15
Soak Value: 4
Melee/Ranged Defense: 0|0
Skills: Astrogation 1, Brawl 1, Cool 2, Discipline 2, Gunnery 2, Leadership 1, Mechanics 1, Piloting (Planetary) 2, Piloting (Space) 3, Ranged (Light) 1, Vigilance 2, Warfare 2
Talents: Adversary 1 (upgrade difficulty of all combat checks against this target once), Brilliant Evasion (once per encounter, make an opposed Piloting check against an opponent. If successful, target cannot make any attacks against the character for 4 rounds), Command 1 (add one boost die to Leadership checks. Affected characters add one boost die to Discipline checks fro the next 24 hours), Dead to Rights (spend 1 Destiny Point to add 2 points of damage to one hit from a ship or vehicle-mounted weapon), Defensive Driving 1 (improve defense rating of any vehicle piloted by 1 in every zone), Improved Full Throttle (make an Average Piloting check as an action to increase your ship’s top speed by 1 for 2 rounds, suffer 1 strain to perform this check as a maneuver), Skilled Jockey 2 (remove two setback dice from all Piloting checks)
Ability: Ace (Allied pilots engaged with this character may add one advantage to Piloting checks they make)
Equipment: X-Wing fighter with astromech droid, blaster pistol (Ranged [Light]; Damage 6; Crit 3; Range [Medium]; Stun setting), flight suit, breath mask and respirator, handheld comlink
Biggs Darklighter [Rival]
Brawn 3
Agility 4
Intellect 2
Cunning 2
Willpower 3
Presence 2
Wound Threshold: 14
Soak Value: 4
Melee/Ranged Defense: 0|0
Skills: Astrogation 1, Cool 1, Discipline 1, Mechanics 2, Piloting (Planetary) 2, Piloting (Space) 3, Gunnery 2, Ranged (Light) 1, Ranged (Heavy) 1, Vigilance 1
Talents: Adversary 1 (upgrade difficulty of all combat checks against this target once), Defensive Driving 1 (improve defense rating of any vehicle piloted by 1 in every zone), Improved Full Throttle (make an Average Piloting check as an action to increase your ship’s top speed by 1 for 2 rounds, suffer 1 strain to perform this check as a maneuver), Skilled Jockey 2 (remove two setback dice from all Piloting checks)
Equipment: X-Wing fighter with astromech droid, blaster pistol (Ranged [Light]; Damage 6; Crit 3; Range [Medium]; Stun setting), flight suit, breath mask and respirator, handheld comlink