The Game Mechanic: G is for GNS Theory
Okay, so I may have cheated a little by using an acronym that’s not, strictly speaking, a game mechanic. But in my defense, I thought […]
Okay, so I may have cheated a little by using an acronym that’s not, strictly speaking, a game mechanic. But in my defense, I thought […]
Fumbles, AKA Crit Fails and – in some cases – Nat 1s, are a game mechanic that represents an absolute disastrous outcome for a PC […]
Yeah, that’s right – I didn’t save experience points for X! What am I gonna do when I get there? Who the hell knows! But […]
Ah, dice pools. Nothing feels better than throwing a handful of different dice onto the table and seeing how you roll. But I’m getting ahead […]
Surely, the concept of “Class” needs no prolonged introduction – the concept goes back to the very beginning of the tabletop RPG hobby. In short, […]
This is the second entry into my series on game mechanics, and I haven’t had to cheat yet – so far, so good. So this […]
This week I begin a new series of posts I’m calling “The Game Mechanic.” For each letter of the alphabet, I’m going to discuss a […]
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