Finder’s Archive – Blinkmoth Well

Copyright Wizards of the Coast

Hi everyone, and welcome back to the Finder’s Archives.

In this column, we take some of the lands from Magic: The Gathering and turn them into something you can use for your fantasy games.

The stats given in each entry assumes that you’re using Pathfinder 2 for your games, but they can easily be converted over into any fantasy system. This week we delve further into the strangeness of Blinkmoths.


Blinkmoth Well

The blighted well is a small area located in the middle of the Blinkmoth Nexus, or at least so scholars believe. As directions and divination magics fail in the area, the Blinkmoth Well remains a bit of a mystery. What is know is that is a bottomless hole that draws the Blinkmoths to it once a year, where they all dive into it – filling it with luminescent energy. It is also known to be highly dangerous to anyone coming close to it, as they slowly start to waste away, as they are drained of their life energy.

Lay of the Land

Taken in and of itself, the Blinkmoth Well is a deep hole that pulses with a vibrant blue energy. Anyone watching for long enough notices that the blinking seems to be following their heartbeat – even if multiple people are observing the well, they each report it synching to their heartbeat. The Blinkmoths migrate to the Blinkmoth Well each year – always on the 9th day of the 9th month. Then – exactly 9 days later, a new swarm re-emerges from the well, seemingly a new swarm and completely rejuvenated.

Dangers

The Blinkmoths themselves present a danger in and of themselves, but that is not the main danger while near the Blinkmoth Well. Anyone within 1 mile of the Blinkmoth Well receives a negative level for each hour that they remain in the area, without a saving throw (for Pathfinder 2, you gain the drained 1 condition). These are recovered at a rate of 1 per hour, once they leave the area. No healing magic works in the area, nor do divination magic. Undead creatures in the area are compelled to leave the area as quickly as possible as if affected by the command spell.

The terrible truth of the Blinkmoth Well is that it is a portal of sorts, leading deep into the bowels of the earth, where the tarrasque (5e rules here) is imprisoned. If the Blinkmoths ever fail to renew, the bonds that chain the tarrasque will be weakened, and it’ll be one step closer to breaking loose. If it should happen more than twice, the tarrasque will be freed and it will break out of its prison.

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Kim Frandsen

40 years old, and a gamer since I was 13. These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current "go-to" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.

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