Finder’s Archive – Bojuka Bog

Hi everyone, and welcome back to the Finder’s Archives.

In this column, we take some of the lands from Magic: The Gathering and turn them into something you can use for your fantasy games.

The stats given in each entry assumes that you’re using Pathfinder 2 for your games, but they can easily be converted over into any fantasy system. This week we continue delving into history and time with Bojuka Bog.

Bojuka Bog

Bojuka Bog is the area surrounding Bog Wreckage (from last week), and like Bog Wreckage, it exists in a strange confluence in time. But unlike its famous ruin, it isn’t traveling back in time but is instead traveling forward in time, presumably (though this is conjecture on behalf of scholars everywhere) to arrive at the same time as Bog Wreckage. The bog truly is ancient, harking from ancient times, but because of the time traveling that it is doing, it appears fresh, and the animals and plants that can be found here can be found nowhere else in the world. Historians use this opportunity to study creatures that they would otherwise be unable to see, while in their natural habitats.

Lay of the Land

The first thing anyone notices when entering Bojuka Bog is how warm it is. The second thing, how humid it is. It is far warmer than the surrounding country, and far too warm to be where it is. The fauna is different from anything else in the world, but for those who study it, there is a clear evolutionary path from the trees, leaves, and animals that you can find in Bojuka Bog to the ones that live elsewhere. The trees and grasses here are far taller than anything else around, covering the ground underneath it in (somewhat) cooling shade, and blocking out the sun and weather above.

Dangers

Bojuka Bog is INFESTED with insects. Constantly humming and eager to feed, they’re a nuisance to anyone coming into the Bog. More importantly, they’re carrying all kinds of disease — ones that have died out long ago, and which modern humanoids have little defense against, beyond magic. As such, those who get ill from these ancient diseases often end up severely ill and frequently perish from it.

The trees, grasses, and fruit – the entire flora in fact – can also be dangerous as much of it is poisonous to mammals, and emit sweet scents that lure in the unwary. Occasional carnivorous plants happen as well, though these are rare. On the rare occasions that modern fey and intelligent plants (such as arboreal regents and treants) have made their way into Bojuka Bog, they explain that the Bog feels ancient and feral. Like a beast that’s been caged for too long, and longs to escape from its prison.

Of more immediate concern to anyone visiting Bojuka Bog are the dinosaurs and the mega-fauna of mammoths and the like, but one creature, in particular, is the king of the roost. This creature, known as the White Fangs, is a spinosaurus – but while that is dangerous enough, White Fang seems to have been emboldened by this “savage feeling” that the fey have reported and she is far more dangerous than normal. For White Fang use the rules for a Spinosaurus, and apply the Elite adjustment to her.

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Kim Frandsen

40 years old, and a gamer since I was 13. These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current "go-to" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.

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