Hi everyone, and welcome back to the Finder’s Archives.
In this column, we take some of the lands from Magic: The Gathering and turn them into something you can use for your fantasy games.
The stats given in each entry assumes that you’re using Pathfinder or 5e for your games, but they can easily be converted over into any fantasy system. This week we head to the Bountiful Promenade for a shopping trip.
Bountiful Promenade
They say that you can buy anything if you know where to look. And in many cases that place is the Bountiful Promenade at the center of Valor’s Reach. Here merchants from all over the world, and much of the multiverse can be found hawking their wares to the highest bidder. Anything can be found here, and anything is legal, though certain items come with a number of restrictions and safeguards.
Lay of the Land
The Bountiful Promenade is several miles long and lined on both sides with shops, boutiques, and tents. Guards patrol the Promenade regularly, with no patrol ever being more than five minutes away. Furthermore, the guards also have several stations along it, placed a mile apart, with each station having a number of guards assigned to it, who deal with issues within their area.
Many of the shops are temporary with the store-owners coming and going as they please, but a few, permanent places stand out:
Mr. Mimme’s Menagerie
Mr. Mimme is a mimic. A very intelligent one, who sells exotic animals and beasts to the interested. According to the creature, it was exposed to several druidic spells at one point that awoke its intelligence (which is now Intelligence 16) and led it to rethink its approach to other creatures. Now, it pays for its food, and trades animals to obtain the coin. It will usually present itself as the front desk, but if it has particularly unruly animals in place, it’ll take the form of one of the cages to keep it in check.
Mr. Mimme accepts payment both in coin, as well as in flesh, and freely admits that it still hungers for meat, in spite of its uplifted level.
Coat of Arms
The Coat of Arms is run by a married elf/dwarf couple. The elven wife (Mrs. Silverwhelm) is the main blacksmith of the store, a slight woman of surprising strength. Her husband, the dwarf (Mr. Silverwhelm) is the accountant of the shop as well as the shopkeeper. Both are very capable smiths, but the wife is capable of working metals and magic into one. The husband is an accomplished warrior, and while his real talent is with numbers, he also handles unruly customers.
The Drink and Dive
The Drink and Dive is a bar for aquatic creatures. The bar is run by a mermaid (named Naiana) who claims that long ago she was a pirate on a faraway world, but that once she’d amassed her riches, she upped her belongings and settled down in the Drink and Dive. The place is enchanted so that drinks are kept within the cups that they are served in until a creature drinks from them. This means that at any point in the day Naiana may have up to 15 filled cups just floating through the establishment as she expertly sends them to their intended recipients. She also brews her own, extremely potent and well-tasting, coconut rum.
Dangers
The Bountiful Promenade is as safe as can be expected for a place that trades in everything. The guards are very capable of handling any threats and have been known to call upon archmages and hierophant priests to handle troublemakers.
One problem that they have been unable to get control of, while not dangerous, is the pickpockets. Anyone visiting had better keep an eye on their purses or they might go missing.
And with that, we hope to see you next week. 😊
Kim Frandsen
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