Finder’s Archives – Halloween Special Part 2 (of 5)

Hi everyone, and welcome back to the Finder’s Archives.

Today we continue our small mini-series for Halloween, where we take a look at some iconic horror villains, and introduce them to your games. We will be looking at them, one per week, for the 5 weeks leading up to Halloween. 😊

 Some of these will involve stat blocks, while others will look at the horrors that they inflict upon others. This week, a villain that doesn’t WANT to be a villain: CUJO.

Cujo, Giant Gone Mad

Cujo is a GOOD DOG. Until he gets bitten by a bat carrying rabies. Cujo then goes mad, suffering from intense pain, that is only lessened by the pain he inflicts on others. Cujo doesn’t WANT to hurt anyone, but they hurt him with their noise, their lights, and their presence.

That is, in both the film and the book, Cujo is unable to control himself, making him a tragic villain, one that dies for the dreadful things he does, without wanting to do them.

But what if?

But what if, instead of this, the virus that Cujo was inflicted with was different? It was a deliberate attempt by someone to create a rabid monster, one that willingly takes the lives of others, if only to ease its own pain. In this version, Cujo is afflicted with this different strain – he’s become more intelligent as a result, bigger, and stronger. He has lived for a number of years after getting initially inflicted. Now, the pain has become a companion, and Cujo enjoys the killing he does instead.

This virus could infect anyone, if the GM wishes, making them into a rabid serial killer. But for the purposes of this, we’ll assume that Cujo is the only one afflicted by this particular virus. Presented here are the rules for Cujo in Pathfinder 2 version.

Cujo    Creature 6
CE       Large   Animal
Perception
+17; low-light vision, scent (imprecise) 30 feet
Skills Athletics +16, Survival +12
Str
+6, Dex +2, Con +5, Int +1, Wis +2, Cha -4

AC 22; Fort +12, Ref +6, Will +8
HP
120
Ferocity
[reaction]
Devil Bite
[free action] (occult) Frequency once per day, and recharges when Cujo uses Ferocity; Trigger Cujo succeeds at an attack roll. Effect The attack becomes a critical success.

Speed 35 feet
Melee
[one-action] jaws +17, Damage 2d10+9 piercing plus Grab
Mauler Cujo gains a +2 circumstance bonus to damage rolls against creatures it has grabbed.
Rush [two actions] Cujo Strides and makes a Strike at the end of that movement. During the Stride, Cujo gains a +10-foot circumstance bonus to its Speed.

See you back next time, when we look at a villain that isn’t alive.

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Kim Frandsen

40 years old, and a gamer since I was 13. These days I freelance as a writer for various companies (currently Fat Goblin Games, Flaming Crab Games, Outland Entertainment, Paizo, Raging Swan Games, Rusted Iron Games, and Zenith Games), I've dipped my hands into all sorts of games, but my current "go-to" games are Pathfinder 2, Dungeon Crawl Classics and SLA Industries. Unfortunately, while wargaming used to be a big hobby, with wife, dog and daughter came less time.

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