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There is just something awesome about walking vehicles. Maybe it is the more organic feel of legs as an alternative to wheels and tracks. Maybe it is the weight of science fiction mecha tropes in my subconscious. Maybe they are just that cool. Whatever the reason, I’ve been thinking about the AT-TE lately and decided to stat them up. One of the coolest things about Grand Army of the Republic kit, like the AT-TE, is that it is still hanging around, especially in the Outer Rim. There’s a wealth of plot hooks and adventure ideas that can come from Clone Wars era kit, and I’ve included two that just happened to come to mind.
All Terrain Tactical Enforcer (AT-TE)
As the main battle walker of the Grand Army of the Republic the All Terrain Tactical Enforcer (AT-TE) proved itself in all environments under intense combat conditions. Designed with six articulated legs, magnetic feet, flexible core section, and mountain climbing capabilities, these walkers are true to the name “All Terrain.” These walkers can be found across the galaxy in junkyards, abandoned battlefields, and private militias. Even the Empire still finds uses for this venerable design by assigning remaining units to particularly remote garrisons.
Silhouette 3; Speed 2; Handling -1; Def 0/-/-/0; Armor 3
Hull Trauma 25; System Strain 15
Vehicle Type/Model: Assault Walker/AT-TE
Manufacturer: Rothana Heavy Engineering
Sensor Range: Short
Crew: One pilot, three gunners, one commander/spotter
Encumbrance Capacity: 50
Passenger Capacity: 20 troops, two all-terrain reconnaissance transports (AT-RTs)
Price/Rarity: 110,000 credits/6 (R)
Customization Hard Points: 3
Weapons: Four forward ball-mounted light laser cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close]; Linked 3), two rear ball-mounted light laser cannons (Fire Arc Aft; Damage 5; Critical 3; Range [Close]; Linked 1), turret-mounted mass driver cannon (Fire Arc All; Damage 6; Critical 3; Range [Short]; Breach 2, Blast 3)
Special: All Terrain Construction (Remove 2 Setback dice from Piloting [Planetary] checks caused by difficult terrain)
Plot Seeds
Kell’s Heroes
The PCs are approached by Kell, an-ex Clone Commander discharged with disgrace after a failed assault. Kell knows the whereabouts of a hidden InterGalactic Banking Clan (IGBC) treasure vault. He needs partners with a starship to help him open the vault in exchange for a share of the loot. The PCs must bypass an Imperial blockade around the bombed out world of Niro, a former IGBC stronghold and site of a major Clone Wars battle. Once on world, they discover formidable droid defenses still protect the wrecked Separatist facilities, executing automated routines all this time. If Kell and the PCs can jury rig an abandoned AT-TE, left there after the Republic retreated from the surface to allow heavy orbital bombardment, they can blast their past the droids and into the magnetically sealed vault.
Arsenal of Freedom
The Rebel Alliance is constantly short on equipment. This is especially true for heavy weapons and vehicles. When the Rebellion learns of an entire squadron of AT-TEs lost in the jungles of Felucia, it becomes a top priority to bring those walkers into service. The PCs must enter the jungle, fight off hostile fauna and flora, and evade unscrupulous scavengers before salvaging the walkers. But the Rebellion are not the only ones who monitor rumors of recoverable weapons. The Empire is just a few steps behind the PCs, seeking to confiscate the walkers. Can the PCs put their salvaged AT-TE in the nick of time to fend off Imperial attackers?
Christopher Hunt
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