HoloNet Uplink – Belsavis Gazetteer

Copyright LucasFilm.

Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

Now that I’ve unleashed the Dread Masters upon your players, I felt it time to detail where they had been imprisoned until this time. With this Belsavis gazetteer, I fear I may be falling into a frigid pattern. Rhen Var, Vandor, Csilla, and now Belsavis. I guess it’s a Canadian thing.

BELSAVIS

Copyright LucasFilm.

Astronavigation Data: Belsavis System, Bozhnee Sector, Outer Rim Territories

Orbital Metrics: 412 days per year / 25 hours per day

Government: tribal democracy (Mluki), military governorship (Republic and Empire)

Population: 450,000 (Mluki 95%, others 5%)

Languages: Basic

Terrain: glaciers, ice, snow, tropical rift canyons

Major Cities: Plawal

Areas of Interest: Plawal Rift, The Corridor, Old Republic Prison, The Tomb, Eternity Vault

Major Exports: vine-silk, vine-coffee

Major Imports: foodstuffs, technology

Trade Routes: Belsavis Run

Special Conditions: frigid conditions requiring cold-weather gear outside of tropical rifts, and some vehicles and equipment may require cold-weather modifications

Background: A mostly frigid world of glacial ice, Belsavis hosts tropical conditions in a series of volcano-heated rifts. Many kilometers wide, these rifts are visible from orbit as bright green circular patches marking an otherwise entirely white, frozen planet. Temperatures vary wildly on Belsavis, with the icy surface dropping below -50 degrees while the tropical rifts boast balmy thirty degree weather. Diverse flora and fauna thrive in these warm sanctuaries.

Belsavis’ population is spare, both of offworlders and the native Mluki. The tropical rifts are home to small bands of the native primates. A handful of offworlders operate the scarce number of trading posts and research facilities dotting the planet. The Republic initiated colonization just before the Clone Wars, importing hardy species from Ithor under the biological expertise of Ithorian ecologists. The outbreak of war halted colonization efforts and, with the Empire uninterested in a world with no industrial value, only a small settlement at Plawal remaining.

Unknown to most, Belsavis has served as an ultramax prison planet over the millenia. Buried in the dense tropical jungles of the northeastern geothermic rift lies a four thousand year old prison complex once ran by the Old Republic. In operation around the time of the Republic-Sith Cold War, this prison held only the most dangerous prisoners. Violent criminals, fanatical Mandalorians, and Sith thought too dangerous to kill were all held on remote Belsavis. Below the Republic prison facility lay ancient dungeons constructed by the Rakata. The Old Republic mapped some of these dungeons, even using the ancient technology to secure powerful Sith in stasis, but the majority of the Rakata ruins remained unexplored. Almost entirely iced over, these forgotten cells are thought to hold unspeakable horrors from the past.

FORGOTTEN PRISONERS

Deep within the forgotten ruins of the Rakata dungeons dwell thousands of sentenced to eternal imprisonment by the Infinite Empire. Dreaded foes from both within and without the Rakatan empire make up the prison population. Powerful Rakatan criminals, such as the Infernal One, remain sealed in vaults which trap both mind and body in adjacent dimensions. Monstrous beasts deemed too exotic for extermination remain trapped in remote thermal rifts. Prisoners from a thousand species and a thousand worlds remain deep within Belsavis.

A plurality of prisoners belong to the Esh-Kha, a vicious species that once challenged the Rakata for galactic domination, now sealed in a series of ruins known as The Tomb. Entire armies of Esh-Kha remain in suspended animation. Small bands of awakened Esh-Kha prowl the ruins in pursuit of someway to free their compatriots.

 

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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