HoloNet Uplink – Bounty Contract – Chawrawwr, Shipjacker

One of Edge of the Empire’s most iconic play experiences is that of the bounty hunter. While some Imperial officers may think they don’t need those scum, the truth is the Imperial Office of Criminal Investigations (IOCI) relies on bounty hunters to bring in the most elusive fugitives. This is an article in a series of premade bounty contracts which can be dropped directly into your game or can serve as a starting point for more deliberate bounty hunting adventures.

 Using This Entry

This entry consists of the following elements: a text bounty posting which can be provided to your players, character statistics and behaviour for Chawrawwr, and leads for gathering more information. GMs can use what is provided along with some improvisation to provide an instant bounty hunting session, or they can treat the content as a shell to be expanded into a multi-session adventure.

IOCI Posting

Name: Chawrawwr
Aliases: None Known
Age: 98 standard years
Species: Wookiee
Hair: Dark brown with medium highlights
Eyes: Brown
Skin: N/A
Homeworld: Kashyyyk
Location: Unknown, last seen on Geonosis
Warnings: Armed and Dangerous

Bounty: 25,000 Credits
Posting Office: IOCI
Offense: Grand Theft Starship
Return Type: Alive
Jurisdiction: Outer Rim Territories
Remarks: Suspected of working with a chop shop on Nar Shaddaa, details unknown.

Statistics and Tactics

Chawrawwr, Wanted Shipjacker [Nemesis]

While the Wookiee known as Chawrawwr is a veteran shipjacker, few in underworld or law enforcement circles know of him. As a Wookiee, he exploits the prejudices of other species to blend into the background. He operates exclusively in the Outer Rim to avoid having to answer uncomfortable questions from Imperial authorities keen to capture escaped Wookiees. Chawrawwr has a successful technique that he replicates from world to world. He poses, or even secures employment, as a technical labourer in the starport. Wookiee technicians are a relatively common sight in the Outer Rim, and few who become suspicious wish to risk a Wookiee’s wrath. Through a mix of Coercion and Deception, Chawrawwr keeps a low profile while finding a target. Once selected, he bypasses the ship’s security measures using his considerable technical skills. Chawrawwr then makes a quick getaway, jumps system, and generally offloads the ship for parts at chop shop such as Erin Szarch’s on Nar Shaddaa. Like most Wookiees, Chawrawwr loathes the idea of captivity and will fight to the death to avoid it.

 

Br 4, Ag 3, Int 4, Cun 3, WP 2, Pres 2

Soak 4, W. Threshold 22, S. Threshold 14, M/R Def 0/0

Skills: Brawl 2, Coercion 2, Computers 3, Deception 1, Knowledge (Outer Rim) 1, Knowledge (Underworld) 2, Mechanics 3, Perception 2, Ranged (Light) 2, Skullduggery 3, Stealth 1, Streetwise 2, Vigilance 1

Talents: Adversary 1, Bypass Security 2 (remove 2 Setback from checks made to disable a security device or open a locked door), Natural Rogue (once per session may reroll any 1 Skulduggery or Stealth check)

Abilities: Multiple Combat Turns (one additional turn at the end of the round) if 4 or more PCs, Wookiee Rage (when suffering wounds, deals +1 damage on Brawl and Melee attacks, when Critically Injured instead deal +2 damage on Brawl and Melee)

Equipment: Heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), Wookiee Fists (Brawl; Damage 4; Critical 5; Range [Engaged], Disorient 1, Knockdown), utility bandolier, toolkit, electronic lock breaker

Leads

The Latest Victim – Vim Zanos

This gregarious Nautolan explorer is Chawrawwr’s latest victim. An Outer Rim explorer, Vim’s pride and joy was the highly modified YV-560 Farjumper. After a night of regaling cantina patrons with his numerous highly embellished stories, Vim returned to the starport to find his ship missing. Upon investigating further, Vim found that the capable Wookiee technician who had repaired his ship was not employed by the starport and that all security footage of the theft had been deleted. Vim is now killing time drinking it the local cantina waiting to be picked up by a gloating rival.

Vim can easily be convinced to help the PCs. He doesn’t know much about Chawrawrr aside from his name and technical abilities, but he does know all the details of the Farjumper’s special modifications. The navicomputer and hyperdrive both were enhanced using prototype technologies. This information allows the PCs to upgrade checks to locate or identify the Farjumper; for example a Knowledge (Underworld) check to locate Erin Szarch’s chop shop.

Use the Sullustan Pilot-for-Hire statistics (EotE pg. 396) to represent Vim Zanos.

The Associate – Erin Szarch

The unknown outlaw tech referred to in the IOCI posting, Erin Szarch runs the chop shop that Chawrawrr usually fences his stolen ships through. A short, boyish human female, Erin is all business when it comes to tech. Finding a specific chop shop on Nar Shaddaa is like trying to find a needle in a haystack, however, so armed only with the IOCI posting it would take a Hard (3 Purple) Knowledge (Underworld) check to locate Erin’s shop. PCs who have the details of Farjumper’s special modifications may upgrade this check as she has already dismantled the ship and sold several of the components.

Once located, Erin is happy to do business with the PCs, but will be extremely reluctant to discuss Chawrawwr. Not only is Chawrawwr is good source of merchandise, he is above all else an intimidatingly large Wookiee. Any attempt to extract information about Chawrawwr from Erin will be subject to 2 Setback die. If Erin can be successfully persuaded, or coerced, she could set up another purchase from Chawrawwr which the PCs can use to take the Wookiee down.

Use the Twi’lek Black Markeeter statistics (EotE pg. 397) adding 2 ranks in Computers and 3 ranks of Mechanics to represent Erin Szarch.

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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3 Comments

  1. For me, fewer (2 or 3) but more developed ones. Lets me have some story to work with, I just need to find some appropriate scene pics and maps (I run the game on Roll20) to run the module.

    • Glad you enjoy! Quick question: Do you prefer having more leads, or fewer more developed ones?

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