One of Edge of the Empire’s most iconic play experiences is that of the bounty hunter. While some Imperial officers may think they don’t need those scum, the truth is the Imperial Office of Criminal Investigations (IOCI) relies on bounty hunters to bring in the most elusive fugitives. This is an article in a series of premade bounty contracts which can be dropped directly into your game or can serve as a starting point for more deliberate bounty hunting adventures.
Using This Entry
This entry consists of the following elements: a text bounty posting which can be provided to your players, character statistics and behaviour for Ki’ali, and brief outline for an adventure. GMs can use what is provided along with some improvisation to provide an instant bounty hunting session, or they can treat the content as a shell to be expanded into a multi-session adventure.
IOCI Posting
Name: Ki’ali
Aliases: None Known
Age: 24 standard years
Species: Twi’lek
Hair: N/A
Eyes: Green
Skin: Blue
Homeworld: Ryloth
Location: Unknown, last seen on Tatooine
Warnings: Armed; Suspected Rebel Alliance membership
Bounty: 12,500 Credits
Posting Office: IOCI
Offense: Espionage (theft of Imperial secrets)
Return Type: Alive
Jurisdiction: Outer Rim Territories
Remarks: Data Retrieval Bonus – up to 5,000 credits for data retrieved from the target
Statistics and Tactics
Ki’ali, Spy for the Rebellion [Rival]
This young Twi’lek woman has a story all to common for Rebel operatives. Born on the wartorn world of Ryloth, Ki’ali grew up in several of the many refugee camps which dotted that world after its liberation from the Confederacy of Independent Systems. Food and clothing were always short, and when her crippled father passed away the deprivation was met with abuse from the Imperial troopers stationed on world. Sold to the Hutts, Ki’ali suffered the life of a slave for several years before escaping and finding the fledgling Rebellion. She now follows in the footsteps of the Twi’lek Resistance a generation before, serving as a spy for the Rebel Alliance.
Br 2, Ag 3, Int 3, Cun 4, WP 2, Pres 3
Soak 3, W. Threshold 15, M/R Def 1/1
Skills: Charm 2, Computers 1, Cool 2, Deception 3, Knowledge (Core Worlds) 3, Knowledge (Outer Rim) 3, Perception 2, Ranged (Light) 2, Stealth 2, Streetwise 3, Vigilance 2
Talents: Adversary 1, Shortcut 2 (during a chase, add 2 boost dice to any checks made to catch or escape an opponent)
Equipment: Armored clothing (+1 soak, +1 defense), heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun setting), encoded datapad, non-descript datacards.
Adventure Outline
The Hunt
Even the relatively small band of habitable territory on Tatooine contains numerous hiding spots. The PCs can narrow this area down by tapping into local sources of information. A Hard (3 Purple) Streetwise or Knowledge (Outer Rim) check reveals that Anchorhead, and specifically the cantina, is the nexus of Rebel activity on world. Three Threat or a Despair on this check results in the PCs acting too overtly, tipping Ki’ali off and allowing her time to prepare a defense.
Once the PCs arrive in Anchorhead they may pick up the spy’s trail through the usual investigation methods. The cantina provides opportunities for social interaction checks, while simply surveying for possible hideouts is possible using Perception or Survival.
The Hideout
The PCs track Ki’ali to an abandoned moisture farm south of Anchorhead. Like most Tatooine homesteads, this abandoned farm has most of its living spaces below ground level. Ki’ali is inside with two Rebel cell members, with two more members patrolling the outskirts of the homestead. Use Alliance Infantry statistics (AoR pg. 411) for these cell members. Enough speederbikes and landspeeders are on the property for all the Rebels to have a seat.
Should the PCs have alerted the Rebels with enough time to increase defenses, as called out in The Hunt section above or at the GM’s discretion for overt investigation methods, triple the number of cell members.
The Choice
Whether the PCs muscle their way to Ki’ali or attempt a more diplomatic solution, the Twi’lek spy takes any opportunity which may present itself to make an appeal to the group. If allowed time to speak, she will tell her own story of why she joined the Rebellion in an attempt to convince the PCs to let her go. If the PCs seem open to the idea, she suggests a deal: in exchange for reporting to the IOCI that Ki’ali died trying to escape she will provide the group with 5,000 credits plus some low-level intel worth about 2,500 credits to the IOCI, as well as offer her services as an information source for purely criminal bounties. Ki’ali is well aware this will not completely negate the Imperial’s hunt for her, but should help keep the heat down.
If the PCs do not take her offer she will try and escape via speederbike, with the cell members remaining behind to fight.
Optional Twist: Rival Hunter
If you want to add an additional challenge for your PCs, consider including a rival hunter pursuing the same bounty. Urbo Kell, an experienced and unscrupulous human bounty hunter, is hot on the heels of the PCs in pursuit of Ki’ali. Feel free to inject Kell whenever is most dramatically appropriate, but for best results he should be present to raise the stakes of the PCs’ moral choice on whether to take Ki’ali or let her go. Not only should Kell serve as a physical threat but also, should the PCs let Ki’ali go, Kell will not hesitate to ruin the PCs reputation as bounty hunters.
Use Master Hunter statistics (EotE pg. 400) to represent Urbo Kell, modifying as required to scale the challenge to your PCs.
Christopher Hunt
Latest posts by Christopher Hunt (see all)
- Command School – Deterrence and Compellence - July 11, 2019