HoloNet Uplink – Old School Chart Cool – Imperial Mission Generator

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Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.

It’s no secret I’m a fan of running Imperial games. I don’t want to steal my own thunder from that post, but you can explore a lot of interesting ground, set up very interesting player choices, or even just let loose in a short campaign and be the baddies. So as a counterpart to my Rebel Mission Generator, here I will provide to you the Imperial Mission Generator. Get out there and bring order to the galaxy.

I’ve created this with a group of Imperial PCs in mind, but allow me to propose two tweaks. Firstly, you can easily reskin these missions for Sith Empire PCs in the Star Wars The Old Republic era. Simply swap Rebel for Republic, make a few other cosmetic changes, and you should be good to go. The other tweak is to use this as an adventure generator to determine what Imperial NPCs are up to. Give the tables a roll to determine what your Imperial antagonists will do next. This will probably require some re-rolling or direct picking, but should provide some ideas to develop.

Yet again, please remember this is just meant to generate prompts to spur your own creativity. If you roll something inspiring, go for it. If you don’t like one of the prompts go ahead and re-roll, pick another prompt, skip it, whatever.

Imperial Mission Generator Charts

Roll 1d10 and consult the Mission chart.

d10 The Mission
1 Capture Leader
2 Protect Leader
3 Rescue
4 Restore Order
5 Make an Example
6 Destroy Military Target
7 Counter-Espionage
8 Protect Secret Weapon
9 Gather Intelligence
10 Coercive Diplomacy

Roll 1d10 and consult the Location chart. Should you roll 1 or 10, generate an Imperial Base using the linked charts.

d10 The Location
1  A Rebel Base (use Imperial Base Generator)
2  Hutt Space
3  Backwater Outer Rim world
4  An Imperial Core World
5  A Penal Colony
6  A Mining World
7  Factory
8  Shipyard
9 Imperial High Society
10  An Imperial Base (use Imperial Base Generator)

Roll 1d10 to determine the Opposition.

d10 The Opposition
1 Rebel Alliance Soldiers
2 Rebel Alliance Fleet
3 Smugglers
4 Neutral System Forces
5 Rebel Aligned Senators
6 Zann Consortium
7 Separatist Holdouts
8 The Partisans
9 Hidden Rebel Cell
10 Exiled Force Users

As an extra option, roll on the following chart to generate a Twist.

d10 The Twist
1  Defectors
2  Bad Intelligence
3  All a Test
4  A Third Side Appears
5  Public Opinion Shifts
6  Comms Failure
7  Overconfidence
8  Unexpected Enemies
9  Reinforcements Arrive
10  Unexpected Reversal

Example Mission

 

Kril’Dor Calamity

1 – Capture Leader, 10 – Rebel Base (Supply Depot, Gas Giant, Overstaffed), 2 – Rebel Fleet, 4 – Third Side

Imperial Intelligence has tracked Captain Veratri Nekarra, a logistical mastermind infamous for supplying the rag tag Rebel fleet, to an independent tibanna mining platform suspended in the stormy gas giant of Kril’Dor. Intelligence wants Nekarra alive as his interrogation could reveal the identity of suppliers, hidden smuggling routes, and other information vital to sustaining the Rebellion. The cramped station is overflowing with gas miners hoping to cash in on a highly valuable tibanna supply, with vessels coming and going constantly. This allows the cover the rebels need to arrange resupply for their fleet, and gives sneaky players an opportunity for undercover infiltration.

Whether through stealth, guile, or brute force, the players will eventually track down Nekkara within the deepest workings of the facility. Once the players have cornered Captain Nekkara, all hell will break lose. A pod of purrgils, diving through the clouds to access a layer of clouzon gas below, damage the platform’s attitude controls. The station is in chaos, shaking violently and losing altitude. This provides Captain Nekkara with a chance to escape to a waiting ship, and gives the players a choice: do they give chase to accomplish the mission, let Nekkara go to save the platform and the hundreds of miners, or risk trying to do both.

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Christopher Hunt

Staff Writer at d20 Radio
Christopher Hunt is a long-time gamer and has recently broke into the world of RPG freelancing. Chris’ unofficial Star Wars RPG blog ran weekly on d20radio.com for the past three years. He has written for Rusted Iron Games, Raging Swan Press, and most recently Fantasy Flight Games’ Star Wars RPG. Chris is currently pursuing a Master of Arts in Political Science. Always the gamer, his thesis, which explores conflict short of war by uniting current threats to historical events, was inspired by a historical board game.

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