Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, adventure seeds, rules supplements, and more are all to come for those who access The HoloNet Uplink.
And now, for something completely different. Or at least somewhat different. As much fun as its been to trawl through Solo related materials for stat-able content (and don’t get me wrong there is still some water in that well), I think it’s time to start branching out again. With Rise of the Separatists allegedly on the boat, I thought it prudent to take it even further back than the Clone Wars and right into some Episode I introduced content. Now I am a sucker for a good trooper, but style does count in my book. Combing the two, it’s only logical I provide you with a stat block for the Republic’s Senate Guard.
Senate Guard [Rival]
Respected protectors of the Republic Senate, and by extension the democracy with which that body represents, the Senate Guard proudly uphold centuries of tradition. The Guard were charged with securing the Senate District on Coruscant as well as the Chancellor’s personal protection. An elite force, experienced recruits were drawn from planetary police organizations, the Judicial Forces, and even private companies. Not merely passive protectors of the Senate, the Guard actively sought out threats to through independent investigation. While the Guard generally cooperated with local police and the Jedi, they retained an elite branch known as the Senate Commandos. Charged with special missions, these commandos were employed on matters of utmost sensitivity to the Republic.
The Senate Guard played a critical role in the waning days of the Republic. Trading their ceremonial robes for reinforced armor, the Guard actively resisted covert Separatist activities including subversion, kidnapping, and terror attacks. Later referred to as the Blue Guard, in contrast to Supreme Chancellor Palpatine’s new Red Guard, these protectors would be gradually phased out in favour of Palpatine’s personal force. The Senate Guard, alongside the Republic’s thousand year democracy, were summarily retired by the Emperor’s declaration of a new order.
Characteristics
Br 3, Ag 3, Int 2, Cun 3, WP 3, Pres 2
Soak 6, W. Threshold 16, Def M/R 1/1
Skills: Athletics 1, Brawl 2, Charm 1, Discipline 2, Melee 2, Perception 2, Ranged (Light) 2, Ranged (Heavy) 2, Vigilance 3
Talents: Adversary 1 (upgrade difficulty of all combat checks against this target twice), Body Guard 2 (once per round, perform the Body Guard maneuver to guard an engaged character. Suffer up to two strain [wounds], then until the beginning of the next turn upgrade the difficulty of combat checks targeting the protected character that many times.), Point Blank Shot 3 (+3 damage to Ranged [Light] and Ranged [Heavy] attacks at engaged or short range).
Abilities: Defenders of Democracy (Senate Guards downgrade the difficulty of Discipline checks to resist effects such as fear or bribery, Republic security forces minions that can see a Senate Guard within long range add a Boost die to Discipline checks).
Equipment: Blaster rifle (Ranged [Heavy]; Damage 9; Critical 3; Range [Long]; Stun Setting), heavy blaster pistol (Ranged [Light]; Damage 7; Critical 3; Range [Medium]; Stun Setting), force pike (Melee; Damage 6; Critical 2; Engaged; Pierce 2, Stun Setting), laminate armor with ceremonial robes (soak +2, defense +1), secure comlink, utility belt with stimpacks.
Christopher Hunt
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