It won’t be long now until fans of The Walking Dead (myself included) finally get our fix! This week I took a moment to dive into a game I haven’t played yet but have spent countless hours plotting games for, All Flesh Must Be Eaten, and decided what better way to spend my time than to stat out some of my favorite characters from the series. It took a bit of restraint not to stat out each character from every season, but I decided to stick with some of the crew from the most recent season.
Rick Grimes
Strength [3] Intelligence [2]
Dexterity [2] Perception [3]
Constitution [3] Willpower [3]
Life Points [43] Endurance Points [32] Speed [10] Essence Pool [16]
Qualities/Drawbacks: Adversary (3), Attractiveness (2), Charisma (1), Hard to Kill (3), Nerves of Steel (3), Obsession (The Good of the Group; 2), Status (Group Leader; 2)
Skills: Agriculture [3], Brawling [3], Bureaucracy [2], Climbing [2], Computers [1], Dodge [2], Driving (Car) [3], First Aid [2], Guns (Handgun) [4], Guns (Rifle) [3], Hand Weapon (Club) [3], Intimidation [3], Notice [3], Persuade [2], Questioning [2], Research/Investigation [2], Riding (Horse) [2], Scavenging [2], Stealth [2], Streetwise [2], Surveillance [2], Survival (Forrest) [2], Survival (Urban) [3], Swimming [1].
Gear: Colt Python [Range: 4/15/30/90/180, Damage: D8 x4 (16), Cap: 6-10, EV: 1/1, Cost: $800, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Glenn Rhee
Strength [2] Intelligence [2]
Dexterity [4] Perception [3]
Constitution [2] Willpower [2]
Life Points [26] Endurance Points [23] Speed [12] Essence Pool [15]
Qualities/Drawbacks: Attractiveness (2), Charisma (2), Honorable (2), Obsession (Maggie; 2)
Skills: Brawling [1], Climbing [3], Computers [1], Dodge [2], Driving (Car) [3], Drive (Motor Home) [1], Guns (Handgun) [3], Guns (Shotgun) [2], Hand Weapon (Club) [2], Mechanic [2], Notice [3], Persuade [2], Repair (Engines) [1], Scavenging [4], Stealth [3], Streetwise [1], Survival (Forest) [1], Survival (Urban) [2], Swimming [1].
Gear: Colk MK IV [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Carl Grimes
Strength [1] Intelligence [2]
Dexterity [2] Perception [2]
Constitution [2] Willpower [2]
Life Points [22] Endurance Points [20] Speed [8] Essence Pool [11]
Qualities/Drawbacks: Reckless (2)
Skills: Agriculture [2], Climbing [1], Computers [1], Dodge [1], Guns (Handgun) [2], Hand Weapon (Club) [1], Notice [1], Stealth [2], Survival (Forest) [1], Swimming [1].
Gear: Handgun .38 [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Daryl Dixon
Strength [3] Intelligence [2]
Dexterity [3] Perception [2]
Constitution [3] Willpower [2]
Life Points [34] Endurance Points [29] Speed [12] Essence Pool [15]
Qualities/Drawbacks: Addiction (Smoking; 1), Fast Reaction Time (2), Situational Awareness (2)
Skills: Brawling [2], Climbing [2], Dodge [2], Driving (Car) [2], Drive (Motorcycle) [3], First Aid [1], Gambling [2], Guns (Crossbow) [3], Guns (Handgun) [2], Hand Weapon (Club) [2], Intimidation [2], Mechanic [2], Notice [3], Scavenging [2], Stealth [3], Streetwise [2], Survival (Forest) [4], Swimming [2], Tracking [4], Traps [2].
Gear: Crossbow [Range: 7/40/65/150/250, Damage: D10(5)xStr, Cap: 1, EV: 6/3, Cost: $250, Aval: C]
Handgun [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Carol Peletier
Strength [2] Intelligence [2]
Dexterity [2] Perception [3]
Constitution [2] Willpower [3]
Life Points [18] Endurance Points [26] Speed [8] Essence Pool [14]
Qualities/Drawbacks: Charisma (1)
Skills: Acting [3], Computers [1], Dodge [2], Driving (Car) [2], First Aid [1], Guns (Handguns) [3], Guns (Rifles) [3], Hand Weapon (Club) [2], Hand Weapon (Knife) [2], Instruction [2], Intimidation [2], Notice [3], Persuade [2], Questioning [1], Scavenging [2], Stealth [2], Streetwise [1], Survival (Urban) [2], Swimming [1].
Gear: Colt .38 Special [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Maggie Greene
Strength [2] Intelligence [2]
Dexterity [3] Perception [2]
Constitution [2] Willpower [2]
Life Points [26] Endurance Points [23] Speed [8] Essence Pool [13]
Qualities/Drawbacks: Attractiveness (3), Charisma (2), Obsession (Glenn; 2)
Skills: Climbing [2], Computers [1], Dodge [2], Driving (Car) [2], First Aid [2], Guns (Handgun) [3], Hand Weapon (Club) [2], Notice [2], Persuade [3], Riding (Horse) [3], Scavenging [2], Seduction [2], Stealth [2], Survival (Forest) [1], Swimming [1], Veterinary Medicine [1].
Gear: S&W Model 327 [Range: 4/15/30/90/180, Damage: D8 x4 (16), Cap: 6-10, EV: 1/1, Cost: $800, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Michonne
Strength [2] Intelligence [2]
Dexterity [3] Perception [3]
Constitution [2] Willpower [2]
Life Points [26] Endurance Points [23] Speed [10] Essence Pool [14]
Qualities/Drawbacks: Attractiveness (2)
Skills: Brawling [2], Climbing [2], Computers [1], Dodge [3], Driving (Cars) [2], First Aid [1], Guns (Handguns) [2], Hand Weapon (Club) [2], Hand Weapon (Katana) [4], Intimidation [3], Notice [2], Persuade [1], Scavenging [2], Stealth [2], Survival (Forest) [2], Swimming [1], Tracking [1].
Gear: Katana [Damage: D10(5)xStr, EV: 2/1, Cost: $500, Aval: U]
Hangun [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Rosita Espinosa
Strength [2] Intelligence [2]
Dexterity [3] Perception [2]
Constitution [2] Willpower [2]
Life Points [26] Endurance Points [23] Speed [10] Essence Pool [13]
Qualities/Drawbacks: Attractiveness (3)
Skills: Brawling [1], Climbing [2], Computers [1], Dodge [1], Driving (Car) [2], First Aid [3], Guns (Handguns) [2], Guns (Rifles) [2], Hand Weapon (Clubs) [2], Mechanic [3], Medicine [1], Notice [1], Persuade [1], Repair (Automobiles) [3], Scavenging [2], Seduction [2], Stealth [2], Streetwise [2], Survival (Forest) [2], Swimming [1]
Gear: Glock 19 [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Eugene Porter
Strength [2] Intelligence [3]
Dexterity [2] Perception [2]
Constitution [2] Willpower [2]
Life Points [26] Endurance Points [23] Speed [8] Essence Pool [13]
Qualities/Drawbacks: Cowardly (1), Cloistered (2), Lazy (2)
Skills: Computers [3], Dodge [-1], Electronics [3], Guns (Handguns) [-1], Guns (Rifles) [-1], Hand Weapon (Clubs) [1], Notice [1], Persuade [3], Research/Investigation [2], Sciences [3]
Gear: H&K P2000 [Range: 3/10/20/60/120, Damage: D6 x2(6), Cap: 6-8, EV: 1/1, Cost: $300, Aval: C]
Abraham Ford
Strength [3] Intelligence [2]
Dexterity [2] Perception [2]
Constitution [3] Willpower [3]
Life Points [46] Endurance Points [32] Speed [10] Essence Pool [15]
Qualities/Drawbacks: Emotional Problems (Undefined) [2], Hard to Kill (4), Nerves of Steel (3)
Skills: Brawling [3], Climbing [2], Computers [1], Dodge [1], Driving (Cars) [2], Drive (Trucks) [2], Engineer (Construction) [2], Gambling [2], Guns (Handguns) [3], Guns (Rifles) [3], Guns (Heavy Weapons) [2], Hand Weapon (Clubs) [2], Intimidation [3], Scavenging [2], Streetwise [2], Survival (Forest)[2], Swimming [1]
Gear: Handgun [Range: 4/15/30/90/180, Damage: D8 x4 (16), Cap: 6-10, EV: 1/1, Cost: $800, Aval: C]
Assault Rifle [Range: 10/50/150/600/1000, Damage: D8x5(20), Cap: 20-30, EV: 10/5, Cost: $1500, Aval: U]
Alex Montoya
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