Change has whirled about the game Achtung! Cthulhu and one of the game engines it uses, Savage Worlds. It’s like a Fire Vampire descending on the home of a rival cultist’s compound, sending eldritch worshipers running off into the night, alight by the fires of the vampire. Recently, Savage Worlds upgraded to the Adventure Edition. Completely compatible with previous Savage Worlds materials, the Adventure Edition makes the game leaner and meaner. Or should I say, “Fast. Furious. Savage.”
Meanwhile, Modiphius’s first product line, Achtung! Cthulhu, is getting adapted to the 2d20 system. 2d20, designed by Jay Little, is the proprietary system now used by Modiphius’s roleplaying games.
For your horrific enjoyment, I created an adventure for Achtung! Cthulhu using the Savage Worlds Adventure Edition rules. The story’s roots come from a statement by Chris Birch, creator of Achtung! Cthulhu and the leader of Modiphius. He said, “Cthulhu doesn’t care if you’re Allies or the Germans, Cthulhu is the enemy to everybody.”
So, I set out to write a story where the Allies assume the actions of Mythos creatures are being done as a sign of peace with the Allied forces. The secret organizations monitoring Mythos activity send the PCs to broker a peace deal. The heroes are quick to discover the creatures of the Mythos are enemies to everyone…
Download Operation Persephone
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