Rogue Squadron – Battle Meditation

Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the lowdown on how best to fly it. Strap in and get ready to fly.


All Wings Report In (Extended)

Eta-2 Actis Interceptor  “Yoda” (53 pts) (I3)

After another friendly ship at range 0-3 spends 1 or more Force, you may spend 1 Force. If you do, that ship recovers 1 Force.

Intuitive Controls: During the System Phase, you may perform a purple Boost or purple Barrel Roll action.

  • Cannon – Jamming Beam
    • Attack (Front Arc, 3, range 1-2)
    • If this attack hits, all Hit/Crit results inflict jam tokens instead of damage.
  • Force- Battle Meditation
    • Purple Coordinate
    • You cannot coordinate limited ships.
    • While you perform a purple Coordinate action, you may coordinate 1 additional friendly non-limited ship of the same type. Both ships must perform the same action.
  • Force – Patience
    • At the start of the Engagement Phase, if there is an enemy ship in your Forward Arc, you may gain 1 deplete token to recover 1 Force.

Delta-7 Aethersprite “Ahoka Tano” (49 pts) (I3)

After you fully execute a maneuver, you may choose a friendly ship at range 0-1 and spend 1 Force. That ship may perform an action, even if it is stressed.

Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 Force to perform a Boost or Barrel Roll action.

  • Configuration- Calibrated Laser Targeting
    • While you perform a primary attack, if the defender is in your Bullseye Arc, add 1 Focus result.
  • Force- Battle Meditation
    • Purple Coordinate
    • You cannot coordinate limited ships.
    • While you perform a purple Coordinate action, you may coordinate 1 additional friendly non-limited ship of the same type. Both ships must perform the same action.

2x Delta-7 Aethersprite “Jedi Knight” (49 pts) (I3)

None

Fine-tuned Controls: After you fully execute a maneuver, you may spend 1 Force to perform a Boost or Barrel Roll action.

  • Configuration- Delta-7B
    • Lose 1 agility
    • Gain 1 attack
    • Gain 2 shields

Lock S-Foils in Attack Position

Battle Meditation has never really found a place on the game board. It’s expensive on the high initiative pilots and while it can be very efficient it has some limits. Yoda and Ahsoka, being I3, are two platforms for it. Especially combined with Yoda’s ability and Patience’s aid in recovering Force faster.

Ahsoka and Yoda can both coordinate the two Jedi Knights, allowing them to Focus and Lock. On their activation, they can still double reposition with their standard action and Fine-Tuned Controls. Ahsoka is free to take red maneuvers and still get an action to coordinate and Yoda helps her keep enough Force available for this. His offense will be low, using Patience to ensure he recovers two Force a turn. But with the Jamming Beam, he’s free to half-ass it with a two dice jamming attack. If he hits, the rest of the squad can hit the target easier. If he misses, no big deal, he’s a support ship.

This list does lose a lot of power, like all synergy lists, as soon as a ship dies. Ahsoka is your best end-game ship but also the ship you can afford to lose if you want to keep the Battle Meditation going. Yoda is a power piece but also your worst end-game ship so that creates some target confusion for your enemy. The best target for your opponent will be one of the Jedi Knights. They are your offense and once one is dead, or separated, your coordinates lose a lot of their efficiency.


Variations

You have one spare point but not a lot of places to spend it. There aren’t any upgrades you can change without fundamentally changing the function of the list.


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Wayne Basta

Editor-in-Chief at d20 Radio
Wayne is the managing editor of d20 Radio's Gaming Blog. He also writes Sci-fi, . If you enjoy his work, you can support him on Patreon.

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