Welcome to Rogue Squadron, pilot! In this series, we will be looking at different squadrons you can fly in Fantasy Flight Games X-Wing miniatures game. We give you the squad, what expansion pack all of the upgrades come from and then give you the low down on how best to fly it. Strap in and get ready to fly.
All Wings Report In
Customized YT-1300 “Han Solo” (Wave 1) (83 pts) (I6)
While you defend or perform a primary attack, if the attack is obstructed by an obstacle, you may roll 1 additional die.
- Crew- Boba Fett (Scum Conversion Kit): Setup: Start in reserve. At the end of Setup, place yourself at range 0 of an obstacle and beyond range 3 of any enemy ship
- Crew- Latts Razzi (Scum Conversion Kit): While you defend, if the attacker is stressed, you may remove 1 stress from the attacker to change 1 of your blank/Focus results to an Evade result.
- Illicit- Rigged Cargo Chute (Wave 1): Action: Spend 1 Charge. Drop 1 loose cargo using the 1 straight template.
- Modification- Stealth Device (Wave 1 Conversion Kits): Charge: 1. While you defend, if your Charge is active, roll 1 additional defense die. After you suffer damage, lose 1 Charge.
- Talent- Trick Shot (Wave 1 Conversion Kits): While you perform an attack that is obstructed by an obstacle, roll 1 additional attack die.
- Title- Lando’s Millennium Falcon (Wave 1): 1 Escape Craft may dock with you. While you have an Escape Craft docked, you may spend its shields as if they were on your ship card. While you perform a primary attack against a stressed ship, roll 1 additional attack die.
Escape Craft “L3-37” (Wave 1) (22 pts) (I2)
If you are not shielded, decrease the difficulty of your bank maneuvers.
CO-PILOT: While you are docked, your carried ship has your pilot ability in addition to it’s own.
- None
YV-666 “Moralo Eval” (Scum Conversion Kit) (92 pts) (I4)
If you would flee, you may spend 1 Charge. If you do, place yourself in reserves instead. At the start of the next Planning Phase, place yourself within range 1 of the edge of the play area that you fled from.
Charge: 2
- Crew- Jabba the Hutt (Scum Conversion Kit): Charges: 4. During the End Phase, you may choose 1 friendly ship at range 0-2 and spend 1 Charge. If you do, that ship recovers 1 Charge on 1 of its equipped Illicit upgrades.
- Crew- Unkar Plutt (Scum Conversion Kit): After you partially execute a maneuver, you may suffer 1 damage to perform 1 white action.
- Modification- Shield Upgrade (Wave 1): +1 Shield.
- Illicit- Rigged Cargo Chute (Wave 1): Action: Spend 1 Charge. Drop 1 loose cargo using the 1 straight template.
- Talent- Trick Shot (Wave 1): While you perform an attack that is obstructed by an obstacle, roll 1 additional attack die.
- Title- Hound’s Tooth (Scum Conversion Kit): 1 Z-95-AF4 headhunter can dock with you.
Z-95 AF4 “Nashtah Pup” (Scum Conversion Kit) (6 pts) (IX)
You can deploy only via emergency deployment, and you have the name, initiative, pilot ability, and ship of the friendly, destroyed Hound’s Tooth.
Escape Craft: Setup: Requires the Hound’s Tooth. You must begin the game docked with the Hound’s Tooth.
- None
Lock S-Foils in Attack Position
This list is all about laying out debris fields and forcing your opponent to shoot through them (and letting Han shoot through them). Your goal is to be quirky, annoying and pull off some amazing feats with Han. It’s not your meta defining list.
Your YV-666 purpose is solely to lay out a metric ton of debris fields. You close on your opponent, dropping debris fields behind you, closing their path out. Then you run off the board with Moralo so you can come back behind your opponent. Meanwhile, Han starts wherever he wants on the board to give him lots of good obstacle coverage.
Thanks to Jabba, and the Rigged Cargo Chutes on both ships, you can lay a total of six debris fields. Who has six debris fields? I don’t. But you borrow some or proxy it just to make it happen.
With all of Han’s upgrades and shenanigans you can take you two dice attack YT-1300 all the way up to six attack dice (2 + 1 [range 1] + 2 [Han and Trickshot] + 1 [Falcon title]) if you’re range one, through an obstacle, on a stressed target. You can also roll up to five defense dice (1 + 1 [Stealth Device] + 1 [Range 3] + 2 [Debris field and Han]). Five defense dice on a Falcon is crazy.
Additionally, even when both of your ships are destroyed, they both get to deploy new ships. So your opponent has to kill you twice.
Variations
I went through a lot of options when building this one. There are 31 points worth of upgrades I switched around a dozen times. Lando crew and IG-88D were there for awhile. As was BT-1 and 0-0-0. Essentially, the two Falcon crew, which escape craft and both ships modifications can all be changed yet still achieve the basic feel for this list.
Wayne Basta
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