The Workshop: Archetypal Organizations – The Champion
Let’s talk about another of the myriad of archetypes found within the pages of Dungeons and Dragons and how a DM can use them to inject some […]
Let’s talk about another of the myriad of archetypes found within the pages of Dungeons and Dragons and how a DM can use them to inject some […]
Last week I introduced you to Celcitorn, the young cleric of Procan. In his background, we also met the lizardfolk Kepesk. This week we take […]
I reserve the right to change this series name in the future. With this I’m going to attempt to explore some interesting multi-class options available […]
Stick and move. Be where they don’t expect and strike from where you have leverage. Use the whole weapon. Know where your allies are. Protect […]
I’ve been told that most of the people who fight like me were trained differently, more structured and disciplined. If that’s the case, then I’m […]
Lorrsk Half-Orc Fighter (Battle Master) 3 Armor Class 16 Hit Points 31 (3d10) Proficiency Bonus +2 Speed 30 ft. Alignment neutral good Languages Common, Orc Ability Scores Strength […]
Welcome to the HoloNet Uplink, citizen. This series focuses on Fantasy Flight Games’ Star Wars Roleplaying Game, with content aimed mostly at the Gamemaster. Threats, […]
We wrap up this discussion that was prompted by a piece I recently wrote on how the mechanics do not define your character in Dungeons and […]
Welcome to part two of this three part series that was written as additional follow up to the piece I did about mechanics not defining […]
A few weeks ago I did a piece about how mechanics aren’t the defining factors of your character in Dungeons and Dragons Fifth Edition. While I […]
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