The Workshop – Chase Mechanics for 5e
Chases are boring in Dungeons and Dragons Fifth Edition. There are some basic mechanics listed in the Dungeon Masters Guide, but they are somewhat… lacking. They’re […]
Chases are boring in Dungeons and Dragons Fifth Edition. There are some basic mechanics listed in the Dungeon Masters Guide, but they are somewhat… lacking. They’re […]
Okay, so I may have cheated a little by using an acronym that’s not, strictly speaking, a game mechanic. But in my defense, I thought […]
Fumbles, AKA Crit Fails and – in some cases – Nat 1s, are a game mechanic that represents an absolute disastrous outcome for a PC […]
Yeah, that’s right – I didn’t save experience points for X! What am I gonna do when I get there? Who the hell knows! But […]
This is the second entry into my series on game mechanics, and I haven’t had to cheat yet – so far, so good. So this […]
Hit Points, or HP, have been an important component of RPGs (first tabletop, then video games) since the very beginning. Ostensibly, HP is a measurement […]
In this the fourth, and final, part of my series on hyperspace travel in Star Wars, I will finish with the game mechanics necessary to […]
Welcome to the crunchy bits as I continue my exploration of hyperspace by looking at what recent movies have shown us. In the previous installments […]
“Force Wizard” is my series on the Force powers in Fantasy Flight Games’ Star Wars RPG lines. It is primarily aimed at new players/GMs, and […]
In the first part of this article, I let you know how I got back into being a Game Master using the Fantasy Flight Games […]
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