The Game Mechanic: C is for Class
Surely, the concept of “Class” needs no prolonged introduction – the concept goes back to the very beginning of the tabletop RPG hobby. In short, […]
Surely, the concept of “Class” needs no prolonged introduction – the concept goes back to the very beginning of the tabletop RPG hobby. In short, […]
Welcome to the SkillZone. This article is one in an occasionally running series on one of the cornerstones of most RPGs: Skills. Skills usually have […]
Welcome to the SkillZone. This article is one in an occasionally running series on one of the cornerstones of most RPGs: Skills. Skills usually have […]
Welcome to the SkillZone. This article is one in an occasionally running series on one of the cornerstones of most RPGs: Skills. Skills usually have […]
This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time […]
This series follows the trials, tribulations, successes, and failures of a fairly inexperienced GM who has recently picked up the hobby after a long time […]
Speed shouldn’t matter. In most RPG systems characters, mounts, and vehicles are going to have a specific maximum distance they can move in any given […]
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