For the Love of Cthulhu/Murmurs From the Q Continuum: Provide Non-Combat Encounter Solutions
In Call of Cthulhu’s A Time to Harvest the writers present an alternate final encounter for Lore Keepers who are using the Pulp Cthulhu rule […]
In Call of Cthulhu’s A Time to Harvest the writers present an alternate final encounter for Lore Keepers who are using the Pulp Cthulhu rule […]
I ran three games at Virtual GaryCon this weekend and became aware of some things that Subconscious Garrett had known for a long time. […]
As Game Master it’s vital to not think of every player as identical. They don’t have the same abilities. They don’t have the same level […]
I run my Star Trek Adventures game via Discord and Roll20. I have players from all around the world who participate. It would be really […]
As the gamemaster for a Star Trek Adventures roleplaying game, it’s important to recognize the different styles the players gravitate toward. Then, it’s your job […]
I’ve seen multiple times on the Star Trek Adventures’s forum the revelation that players do not want to play Counselors. There may be a stigma […]
Being winter and the start of a new year, it’s the perfect time to put together a new group to play Star Trek Adventures. There […]
Over the last four years, I’ve run many Star Trek Adventures games at conventions online and in person. There’s no end to the joy of […]
A lot of the fun of a Star Trek adventure is the discovery of new lifeforms, seeing how they’re similar to human cultures and accepting […]
Star Trek Adventures offers many different formats for Game Masters to choose from. There are: campaigns, standalone missions, mission briefs and plot hooks. The […]
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