Murmurs From the Q Continuum: On the Brink of Exploration
The classic Star Trek trope involves a lone ship setting out into the darkness of space, discovering civilizations not yet in touch with the […]
The classic Star Trek trope involves a lone ship setting out into the darkness of space, discovering civilizations not yet in touch with the […]
It started as a normal day on the promenade at Narendra Station. At Nok’s Pad, the dabo wheel was spinning. Stakes were high. Only […]
The new Star Trek Adventures Players Guide has rules for creating civilian PCs – characters who aren’t in Starfleet. This includes characters like Quark, […]
A hyperintelligent nebula-sized swirl of gas tries to communicate with the crew. Modifications need to be made to the engines in order to handle the […]
In Star Trek Adventures, when a player attempts a roll, and a d20 comes up a natural 20, bad things happen. These bad things are […]
I’ve taken a good friend’s suggestion (challenge?) for Astral Projections: Come up with ideas for Halloween themed one-shot scenarios for RPGs. BUT, the Trick (or […]
“Try Before You Buy” is an occasional segment of Astral Projections. It spotlights free (or nearly free) supplements, quick-start rules, and modules for various RPGs. […]
If you want to have a session where everything’s taken to the extreme, then look no forward than your narrator, Q, to work into your […]
This week I present you with a full adventure to challenge your starship crew with. It’s a tale set during The Next Generation era and […]
Hello, evolved gorillas. It’s Q again to discuss the intricacies of Modiphius’s Star Trek Adventures. Last time I teased you with starship combat. Instead of […]
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