Gruuzhnag [Nemesis]
Brawn 5
Agility 2
Intellect 4
Cunning 3
Willpower 4
Presence 3
Soak Value: 6
Wound Threshold: 20
Strain Threshold: 18
M/R Defense: 1/1
Skills: Athletics 2, Brawl 3, Coercion 2, Cool 2, Discipline 3, Education 2, Leadership 1, Mechanics 4, Medicine 4, Melee 3, Resilience 3, Xenology 2
Talents: Adversary 2, Durable 2, Gearhead 2, Speak Binary 1, Surgeon 2, Utinni! 1
Abilities: Cybernetic Surgeon (Gruuzhnag gains a boost die on any Medicine check made to install a cybernetic on an individual and Medicine checks made to treat any character with a cybernetic already installed.)
Equipment: vibro-ax (Melee; Damage 8; Critical 2; Ranged [Engaged]; Pierce 2, Sunder, Vicious 3), heavy clothes (+1 soak value), medpac, tool kit, Mod V cybernetic arms, datapad.
“Look, I’ve known old Gruuzhnag for the better part of 30 years. Sure, he might look like the rest of those pigs, but that’s where you’d be wrong. You’ll never meet a better doctor or mechanic this far outside of civilization. Yeah, the parts for his cybernetics are cobbled together, but what can you expect so far out in the Rim? And I can assure you he has no love for the Empire. And the last goomba who stuck his nose into the pig’s chop shop walked away minus an arm. As long as you’ve got the credits, he’ll help you out. Just don’t ask about his scars. Trust me on that one.”
Background: Gruuzhnag was a brilliant Gamorrean even by the standards of species noted for their intelligence. He was taken with ideas that were so far above the primitive qualities of his kin that he quickly found himself ostracized from a very early age. He eventually stole away on a passing freighter that had stopped down for a few days to avoid an Imperial patrol. He quickly made an impression on the ship’s captain when he found the young Gruuzhnag disassembling and reassembling some auxiliary components. He was almost immediately put to work under the tutelage of the ship’s doctor, who was also serving as chief engineer. It wasn’t long before Gruuzhnag began to pick up on the doctor’s medical knowledge and started to put together some rudimentary methods to marry his mechanical and medical knowledge.
He was planning on using the money he earned aboard the ship to enter into an academy in the Core Worlds, but never got the chance. Taken captive in a pirate raid, Gruuzhnag was sold into slavery – specifically into the gladiatorial circuit. Forced to fight or die, Gruuzhnag chose to fight, learning how to survive in the arena, leveraging the natural inclinations of his species to give himself a needed edge.
Over the months he was there, he also started to win several of the other gladiators to his side. This proved useful when he decided it was time to break out. He staged a daring attempt, leading his few fellow gladiators in overpowering the guards and escaping into the countryside. Unfortunately, they were pursued by a larger force and caught several kilometers outside of the arena’s walls. They fought valiantly but in the resulting battle, Gruuzhnag’s force was utterly decimated and the Gamorrean himself left for dead, having lost both of his arms. Somehow, he managed to avoid death and dragged himself several more kilometers to the nearest settlement. He found an abandoned garage with several still functioning droids. He used them to help construct himself some rudimentary prosthetics and then managed to smuggle himself off world.
Gruuzhnag has since set himself up deep in the Outer Rim where he has made a small amount of notoriety for himself as a brilliant, if somewhat odd, cybernetic surgeon. His parts tend to be scavenged and secondhand, but no one can argue how durable and functional they are. He doesn’t like to talk about his past, but he keeps the vibroax that took his arms on the wall in his shop, and he’s not shy about using it if he needs to. Over the years he has patched himself some serviceable cybernetic replacements for the very basic prosthetics he originally constructed. He tends to conduct his actual business through his droids nowadays, very rarely speaking to the customers himself. But if you have need for his services, Gruuzhnag’s Chop Shop can probably help you.
Suggested Use: Gruuzhnag can be a great contact for the player characters, especially if they desperately need medical attention and are stuck far out in the Rim away from civilization. If they don’t have proper payment, Gruuzhnag’s stances against slavery and piracy can be leveraged as Obligation for the characters as he agrees to help them in return for helping him stamp out a particularly nasty group of slavers that is operating on the planet. Alternatively, if the PCs are the kind of group that find themselves routinely engaged in piracy and slavery, Gruuzhnag can be a very dangerous opponent on any Outer Rim world they attempt to acquire more merchandise on.