I’ve been spending a lot of time thinking about the Sentinel Comics Roleplaying Game the last few days, due in no small part to the recently finished Kickstarted campaign for the Sentinels of the Multiverse Definitive Edition that will bring the original card game into updated and streamlined rules. As a long-time fan of the card game, I decided to go in on the new game, much like I decided to go all in when the Sentinel Comics Roleplaying Game Kickstarted went live a few years back. And I’ve yet to spend much time with it, which is a shame, because reading through the book, it is a beautifully articulated system to tell comic book stories. And so I cracked it open to try my hand at my favorite pastime whenever I get a new game, be it superhero related or not – I try to create Captain America as best as I can with the rules as they’re presented. I’ll be going more into a deeper review of the game and the rules in a future article, so don’t worry if this doesn’t make complete sense just yet. However, if you are familiar with the rules, I think you’ll agree with me that the game does a pretty good job of allowing a player to use the character creation rules to create a “legally distinct” version of Cap. The beauty of the modular abilities and qualities is that it really gives you an free rein to flavor abilities as you see fit so that while several heroes may have the same “ability” that will functionally work the same, it will play very differently for each of them. Fans of the character will also note the various nods that I was able to work into the ability names. So enjoy Roger Stevens, better known to the world as the hero “The Shield.”
The Workshop: Heroes on Demand – Roger Stevens “The Shield”
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Contributing Writer for d20 Radio
Mild mannered fraud analyst by day, incorrigible system tinker monkey by night, Ben has taken a strong interest in roleplaying games since grade school, especially when it comes to creation and world building. After being introduced to the idea through the Final Fantasy series and kit-bashing together several games with younger brother and friends in his earliest years to help tell their stories, he was introduced to the official world of tabletop roleplaying games through the boxed introductory set of West End Games Star Wars Roleplaying Game before moving into Dungeons and Dragons.