Last Friday, FFG released documents outlining the point cost and upgrade options for all ships in X-Wing 2.0. With so many ships the documents are quite massive. I’m not going to do a thorough review or anything right now but I did want to go through and highlight the things that stand out as the most interesting.
General
- The document has been updated a few times since it was released. Things mentioned below could change.
- Talent slots, former EPT, are far more prevalent. Not every named pilot has one but the vast majority do.
- Force Sensitive pilots only have Force Power slots, no Talent slots.
- System slot is now called Sensor. I probably used it wrong several times below.
- Bombs are now called Device.
- Some upgrades cost different amounts depending on the ship you put them on.
- Stealth Device/Shield/Hull Upgrades gets more expensive the higher the ship’s agility.
- Engine Upgrade and Expert Handling are more expensive for larger ships. A remember, these no longer add Boost/Barrel Roll to ships that lack it, but only give a white version to ships with a red version.
- Heavy Laser Cannon is cheaper at 4pts (~equivalent of 2pts in 1.0) since it can only be used in Bullseye. Worth throwing on at that price.
- Gonk droids are a hefty 10pts (~5pts)
- Proton Bombs are significantly cheaper at 5pts (~2.5pts) but don’t go through shields now.
- Supernatural Reflexes are quite expensive at 12pts (~6pts) but pre-maneuver barrel roll/boost can be powerful.
- Overall Missiles and Torpedoes are a bit cheaper considering they have Extra Munitions baked in.
- Advanced Sensors got more expensive at 8pts (~4pts).
- Marksmanship is now only 1pt (~0.5pts) so maybe worth it?
- Ion Cannon Turret is significantly cheaper at 6pts (~3pts).
Rebels
- B-Wing
- More cost effective. The top B-Wing pilots are 50pts (the equivalent of 25 in 1.0) and the lowest is 42pts (~21pts).
- Double torpedo replaced with double cannon. Gives you some options on how to load them out.
- Ezra is now the most expensive Attack Shuttle pilot, showing the premium you’re paying for a Force rating.
- Y-Wings
- All, except Gray Squadron, have Talent slots. Horton cheers.
- Gray Squadron is 32pts (~16pts) making the Y-Wing cheaper overall.
- Gold Squadron Veteran (I3) with Expert Handling, Ion Cannon Turret, and Veteran Turret Gunner comes in at only 50pts.
- K-Wing
- All pilots still lack Talent slot.
- Miranda is cheaper, but less powerful, at only 48pts (~24pts).
- E-Wing
- Corran is a massive 74pts but only 6pts more than Garvin.
- Cheapest has gone up to 61 (~30.5pts) but the ship has improved significantly so probably worth it.
- You can get three Rogue Squadron Escorts in a list with 11pts to spare.
- HWK-290
- Double Mod slots!
- Device (Bomb) slots!
- Still only 32 (~16) for the generic. Jan is cheaper too at only 42, ~21, a significant savings.
- A-Wing
- Has no Modification slot.
- Jake Farrel is only 40pts (~20pts)
- Sheathipede
- Fenn Rau has a significant cost bump (52). That’s a 25% cost increase.
- He’s 10pts more than Ezra, who has a Force rating.
- X-Wing
- Cheapest X-Wing is 41pts (~20.5pts) so you can’t take 5.
- Same for the U-Wing but at 43pts (~21.5pts)
- Blue Squadron and Cavern Angel Zealot (and the U-Wing base pilots) cost the same making the illicit free.
- Biggs still lacks a Talent slot.
- Luke rolls in at 62pts (~31pts) which isn’t much more than he costs now but Wedge is only 52pts (~26pts)
- Cheapest X-Wing is 41pts (~20.5pts) so you can’t take 5.
- VCX
- Kanan got a massive price increase to 90pts (~45pts) thanks to his Force rating.
- Retains double crew and gains a Gunner slot.
- Hera gains a Talent slot!
- YT-1300
- Han and Lando are both a significant 92pts (~46pts).
- Gains an Illicit slot for every pilot.
- Retains double crew and gains a Gunner slot.
- YT-2400
- Dash maxes out at 100 pts (~50pts).
- Keeps crew and gains a Gunner as well as an Illicit.
- Z-95
- Tala’s (I2) are the cheapest generic Talent carrier at only 25pts. You could can take 8 of them or seven with upgrades.
- Bandit’s (I1) are down to 23pts (~11.5pts) mean you can take 8 of them and some upgrades.
- Upgrades
- C-3PO got quite pricey at 12pts (~6pts) which is double. He is a little bit more useful now though.
- Ghost remains free but Phantom now costs 2pts
- All the Rebel Gunner’s are pricey, cheapest being Han at 14pts (~7pts)
Imperials
- Alpha Class
- Gains a Sensor (System) slot.
- Titles have been converted to the new Configuration slot which makes a lot of sense.
- TIE Advanced V1
- Grand Inquisitor is slightly more expensive at 58pts (27pts).
- A generics Inquisitor vs a Baron of the Empire costs you six points for that Force rating.
- Gained a Sensor (System) slot.
- No Modification Slot.
- TIE Advanced
- Vader is a massive twenty points, 70pts (~35pts), more expensive than Maarek, 50pts (~25pts).
- Cheapest, Tempest Squadron, still equivalent to an X-wing at 41pts (~20.5 pts)
- TIE Interceptor
- Soontir is slightly cheaper at 52pts (~26pts)
- Alpha Squadron is also slightly cheaper at 34pts (~17pts)
- Double mod slots for all.
- TIE Aggressor got a bit cheaper with the Sienar Specialist only being 30pts (~15pts)
- TIE Punisher
- Also got significantly cheaper with Cutlass being 36pts (~18pts) compared 21pts in 1.0.
- Gained a Gunner slot.
- TIE Defender
- Delta Squadron is 72pts (~36pts) meaning you can’t fly three in a squad.
- Gained a System slot but no Modification slot.
- Vessery is a massive 88pts (~44pts)
- TIE Fighter
- Like the Z-95, the Academy Pilot is now 23pts (~11.5pts)
- Howlrunner and Iden are both a heavy 40pts (~20pts) which is a price bump for Howl.
- Most other named pilots are cheaper at 32 or less.
- You can fly Howlrunner, all four Inferno Squadron pilots and one more TIE in a list.
- TIE Phantom
- Whisper is significantly cheaper at 52pts (~26pts)
- No Advanced Cloaking Device means more points you don’t have to spend.
- TIE Bomber
- Finally has double Device (Bombs)!
- Gained Gunner slot.
- Price reduction across the board. Scimitar is only 28pts (~14pts) which means you can now take 7 with 4pts to spare.
- Major Rhymer is in line with the rest at 34pts (~17pts) which is a huge savings.
- TIE Strikers gained Gunner and Bomb slots.
- Upgrades
- Grand Inquisitor is a massive 16pts (~8pts) which is the most expensive crew.
- BT-1 and 0-0-0 require Darth Vader.
Scum
- Aggressor is 70pts (~35pts) despite some speculation you would not be able to take three.
- Y-Wing’s have Illicit slots now and cost the same as equivalent Rebel Y-Wings.
- YT-1300 & Escape Craft
- Same upgrade slots as Rebel version but only 46pts (~23pts) compared to 78 (~37pts)
- Cheapest escape craft (12) + Lando’s Falcon Title (6) is close to a Rebel version for 14pts cheaper.
- Scum Han is only 54pts (~27pts) vs Rebel Han at 92 (~46pts)
- Escape Craft gets a crew slot.
- Fang Fighter
- Across the board price increase. Zealous Recruit is now 44pts (~22pts) verse 20pts in 1.0.
- No Modification slot.
- Fenn Rau saw a big bump to 68pts (~34pts) over 28pts in 1.0.
- G-1A got cheaper across the board with the Gand Findsman being only 43 (~21.5).
- Jumpmaster
- Slight price increase for the Contracted Scout at 52pts (~26pts) meaning you can no longer fly four of them.
- Contracted Scout has also lost the Talent slot.
- Punishing One is only 8pts (~4pts) though so that’s something.
- Kihraxz
- Remains cheap with Cartel Marauder at 40pts (~20pts) which means you can still fly five.
- Talonbane is only 50pts (~25pts) but is only Initiative 5.
- Retains three Modification slots.
- Lancer
- Most saw a price reduction with Shadowport Hunter being 64pts (~32pts)
- Asajj is paying a premium at 84pts (~42pts)
- Quadjumper retains a Tech slot but there do not seem to be any Tech upgrade currently available.
- Scurrg H-6
- Loses its torpedo and missile slots.
- Nym is quite a bit cheaper at 52pts (~26pts)
- Starviper
- All gained a Sensor (System) slot.
- Black Sun Enforcer is only 46pts (~23pts)
- Guri is still expensive at 62pts (~31pts) but did gain Initiative value.
- YV-666 overall got a little cheaper.
- The Z-95 is the only ship that seems to have to pay for its Illicit slot since the Binayre is 24pts (~12pts) compared to the Rebels 23pts.
- Upgrades
- IG-2000 now comes with a cost of 2pts
- Hound’s Tooth now only costs 1 point but you have to pay the cost of the docked Z-95 separately. The Nashtah Pup is only 6pts, making the combo 7pts (~3.5pts) a significant savings.
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Wayne Basta
Editor-in-Chief at d20 Radio
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